Talk About Network

Google





Computer Aided Design - CAD > Parametric Technology's Pro/Engineer > Re: Product Vie...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 5 of 6 Topic 2823 of 3008
Post > Topic >>

Re: Product View Express - Cannot see original ProE file's decals/color texture

by "Janes" <djanes@[EMAIL PROTECTED] > Mar 24, 2008 at 04:55 PM

This is a multi-part message in MIME format.

------=_NextPart_000_001B_01C88DCF.E4FE5900
Content-Type: text/plain;
	charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable

"Janes" <djanes@[EMAIL PROTECTED]
> wrote in message =
news:_jCEj.23218$CD7.20163@[EMAIL PROTECTED]
> <markryanso@[EMAIL PROTECTED]
> wrote in message=20
> =
news:c2191894-f218-4aeb-8ee7-aff80866487c@[EMAIL PROTECTED]
>> On Mar 19, 11:46 pm, "Janes" <dja...@[EMAIL PROTECTED]
> wrote:
>>> <markrya...@[EMAIL PROTECTED]
> wrote in message
>>>
>>> =
news:1d73e57a-78d9-4142-84c2-05855118393c@[EMAIL PROTECTED]
>>>
>>> > Hi - I have some ProE WF2.0 .prts that have jpg/bmp on certain
>>> > surfaces to depict labels. I applied these images onto the .prt
>>> > surfaces by using the Appearance Editor and creating new materials
>>> > with these jpg/bmps. This all works fine in ProE as the jpg/bmps =
are
>>> > in the same Working Directory along with the appearance.dmt file.
>>> > However - others in our organisation need to view these files =
using
>>> > Product View Express (or similar viewer) - all of the asm & prts
>>> > appear ok but none of the jpg/bmps appear even though I have these
>>> > files in the same directory as described above.
>>> > Is it possible to get these images displayed using Product View
>>> > Express?
>>> > If not - is there a similar ProE viewer that will display these
>>> > images?
>>> > Thanks for your help in advance - Mark
>>>
>>> My first question to you is can other Pro/e users view you
>>> textures/bmps/decals on their own machines. Because, if other Pro/e =
users
>>> can't view them, PV is definitely out of the question. Prior the =
WF3, you
>>> had to store the graphics files referenced in textures, decals, etc. =
in a
>>> special folder that everyone's (or some cor****ate) config file =
pointed=20
>>> to. I
>>> don't remember what it was exactly but it was something like=20
>>> PRO_TEXTURE_DIR
>>> followed by the folder path name. I'm not 100% sure that PV will =
pick=20
>>> this
>>> up since it may be unaware of config.pro, but I'm sure that it will =
be
>>> impossible without the directory setting. I think the need for this=20
>>> option
>>> and directory pointer goes away in WF3 which stores the graphics =
with the
>>> part.
>>>
>>> David Janes
>>
>> Thanks David for the post...
>> Only one Mec Eng & ProE seat in the company (me) - what Im trying to
>> do is give some of our sales team visibility of new product designs.
>> We've tried PV Express and they can see all of the shaded prts/asms
>> but I cannot figure out a way to get the textures/bmps/decals to
>> display. Also worth noting is I have to send them a folder with all
>> the ProE files included so they can open the files while they're out
>> in the field doing their sales thing...so far if I send them a folder
>> with all .prt & .asm files as well as the jpgs/bmps for the decals -
>> the decals do not display. (Ive also included the appearance.dmt file
>> in the folder - but PV Express probably cannot read/understand =
this?).
>> Do you reckon this is asking a bit much of Product View Express?
>=20
>=20
> To your last question, might it be a bit much to expect of the free,=20
> stripped down version of PV? It just might and I haven't yet checked =
to see=20
> if the full blown, professional version can do it.
>=20
> On the other hand, people who are trying to snazz up marketing's=20
> presentations often do several renderings. True, you can't get the =
full=20
> solids effect of being able to spin/pan/zoom a model. But you can do =
some=20
> pretty life-like shots of the product in a natural setting that =
marketing=20
> people love. Maybe that plus the unadorned models would be okay. =
Another fun=20
> thing that marketing loves is RP models, either machined or SLA or =
cintered=20
> metal or FDM in ABS. Did you investigate the config setting and what =
it=20
> does?
>=20
I just found out what I have at work in config.pro that gets me to where =
the textures are stored. It's an option called texture_search_path. When =
you browse to a path, it appends this path name to a search string. Done =
repeatedly, the string can be composed of many path names, separated by =
semi-colons.

David Janes
------=_NextPart_000_001B_01C88DCF.E4FE5900
Content-Type: text/html;
	charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1252">
<META content=3D"MSHTML 6.00.2900.3268" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY>
<DIV>"Janes" &lt;<A =
href=3D"mailto:djanes@[EMAIL PROTECTED]
">djanes@[EMAIL PROTECTED]
>&gt; wrote in=20
message <A=20
href=3D"news:_jCEj.23218$CD7.20163@[EMAIL PROTECTED]
">news:_jCEj.23218$CD7.201=
63@[EMAIL PROTECTED]
>...</DIV>
<DIV>&gt; &lt;<A =
href=3D"mailto:markryanso@[EMAIL PROTECTED]
">markryanso@[EMAIL PROTECTED]
>&gt;=20
wrote in message <BR>&gt; <A=20
href=3D"news:c2191894-f218-4aeb-8ee7-aff80866487c@[EMAIL PROTECTED]
">news:c2191894-f218-4aeb-8ee7-aff80866487c@[EMAIL PROTECTED]
>...<BR>&gt;&gt;=20
On Mar 19, 11:46 pm, "Janes" &lt;<A=20
href=3D"mailto:dja...@[EMAIL PROTECTED]
">dja...@[EMAIL PROTECTED]
>&gt; =
wrote:<BR>&gt;&gt;&gt;=20
&lt;<A href=3D"mailto:markrya...@[EMAIL PROTECTED]
">markrya...@[EMAIL PROTECTED]
>&gt; =
wrote in=20
message<BR>&gt;&gt;&gt;<BR>&gt;&gt;&gt; <A=20
href=3D"news:1d73e57a-78d9-4142-84c2-05855118393c@[EMAIL PROTECTED]
">news:1d73e57a-78d9-4142-84c2-05855118393c@[EMAIL PROTECTED]
>...<BR>&gt;&gt;&gt;<BR>&gt;&gt;&gt;=20
&gt; Hi - I have some ProE WF2.0 .prts that have jpg/bmp on=20
certain<BR>&gt;&gt;&gt; &gt; surfaces to depict labels. I applied these =
images=20
onto the .prt<BR>&gt;&gt;&gt; &gt; surfaces by using the Appearance =
Editor and=20
creating new materials<BR>&gt;&gt;&gt; &gt; with these jpg/bmps. This =
all works=20
fine in ProE as the jpg/bmps are<BR>&gt;&gt;&gt; &gt; in the same =
Working=20
Directory along with the appearance.dmt file.<BR>&gt;&gt;&gt; &gt; =
However -=20
others in our organisation need to view these files =
using<BR>&gt;&gt;&gt; &gt;=20
Product View Express (or similar viewer) - all of the asm &amp;=20
prts<BR>&gt;&gt;&gt; &gt; appear ok but none of the jpg/bmps appear even =
though=20
I have these<BR>&gt;&gt;&gt; &gt; files in the same directory as =
described=20
above.<BR>&gt;&gt;&gt; &gt; Is it possible to get these images displayed =
using=20
Product View<BR>&gt;&gt;&gt; &gt; Express?<BR>&gt;&gt;&gt; &gt; If not - =
is=20
there a similar ProE viewer that will display these<BR>&gt;&gt;&gt; &gt; =

images?<BR>&gt;&gt;&gt; &gt; Thanks for your help in advance -=20
Mark<BR>&gt;&gt;&gt;<BR>&gt;&gt;&gt; My first question to you is can =
other Pro/e=20
users view you<BR>&gt;&gt;&gt; textures/bmps/decals on their own =
machines.=20
Because, if other Pro/e users<BR>&gt;&gt;&gt; can't view them, PV is =
definitely=20
out of the question. Prior the WF3, you<BR>&gt;&gt;&gt; had to store the =

graphics files referenced in textures, decals, etc. in a<BR>&gt;&gt;&gt; =
special=20
folder that everyone's (or some cor****ate) config file pointed =
<BR>&gt;&gt;&gt;=20
to. I<BR>&gt;&gt;&gt; don't remember what it was exactly but it was =
something=20
like <BR>&gt;&gt;&gt; PRO_TEXTURE_DIR<BR>&gt;&gt;&gt; followed by the =
folder=20
path name. I'm not 100% sure that PV will pick <BR>&gt;&gt;&gt;=20
this<BR>&gt;&gt;&gt; up since it may be unaware of config.pro, but I'm =
sure that=20
it will be<BR>&gt;&gt;&gt; impossible without the directory setting. I =
think the=20
need for this <BR>&gt;&gt;&gt; option<BR>&gt;&gt;&gt; and directory =
pointer goes=20
away in WF3 which stores the graphics with the<BR>&gt;&gt;&gt;=20
part.<BR>&gt;&gt;&gt;<BR>&gt;&gt;&gt; David =
Janes<BR>&gt;&gt;<BR>&gt;&gt; Thanks=20
David for the post...<BR>&gt;&gt; Only one Mec Eng &amp; ProE seat in =
the=20
company (me) - what Im trying to<BR>&gt;&gt; do is give some of our =
sales team=20
visibility of new product designs.<BR>&gt;&gt; We've tried PV Express =
and they=20
can see all of the shaded prts/asms<BR>&gt;&gt; but I cannot figure out =
a way to=20
get the textures/bmps/decals to<BR>&gt;&gt; display. Also worth noting =
is I have=20
to send them a folder with all<BR>&gt;&gt; the ProE files included so =
they can=20
open the files while they're out<BR>&gt;&gt; in the field doing their =
sales=20
thing...so far if I send them a folder<BR>&gt;&gt; with all .prt &amp; =
..asm=20
files as well as the jpgs/bmps for the decals -<BR>&gt;&gt; the decals =
do not=20
display. (Ive also included the appearance.dmt file<BR>&gt;&gt; in the =
folder -=20
but PV Express probably cannot read/understand this?).<BR>&gt;&gt; Do =
you reckon=20
this is asking a bit much of Product View Express?<BR>&gt; <BR>&gt; =
<BR>&gt; To=20
your last question, might it be a bit much to expect of the free, =
<BR>&gt;=20
stripped down version of PV? It just might and I haven't yet checked to =
see=20
<BR>&gt; if the full blown, professional version can do it.<BR>&gt; =
<BR>&gt; On=20
the other hand, people who are trying to snazz up marketing's <BR>&gt;=20
presentations often do several renderings. True, you can't get the full =
<BR>&gt;=20
solids effect of being able to spin/pan/zoom a model. But you can do =
some=20
<BR>&gt; pretty life-like shots of the product in a natural setting that =

marketing <BR>&gt; people love. Maybe that plus the unadorned models =
would be=20
okay. Another fun <BR>&gt; thing that marketing loves is RP models, =
either=20
machined or SLA or cintered <BR>&gt; metal or FDM in ABS. Did you =
investigate=20
the config setting and what it <BR>&gt; does?<BR>&gt; </DIV>
<DIV><FONT size=3D4>I just found out what I have at work in config.pro =
that gets=20
me to where the textures are stored. It's an option called =
texture_search_path.=20
When you browse to a path, it appends this path name to a search string. =
Done=20
repeatedly, the string can be composed of many path names, separated by=20
semi-colons.</FONT></DIV>
<DIV><FONT size=3D4></FONT>&nbsp;</DIV>
<DIV><FONT size=3D4>David Janes</FONT></DIV></BODY></HTML>

------=_NextPart_000_001B_01C88DCF.E4FE5900--
 




 6 Posts in Topic:
Product View Express - Cannot see original ProE file's decals/co
markryanso@[EMAIL PROTECT  2008-03-19 03:18:02 
Re: Product View Express - Cannot see original ProE file's decal
"Janes" <dja  2008-03-19 16:46:16 
Re: Product View Express - Cannot see original ProE file's
markryanso@[EMAIL PROTECT  2008-03-20 03:24:10 
Re: Product View Express - Cannot see original ProE file's decal
"Janes" <dja  2008-03-20 16:20:40 
Re: Product View Express - Cannot see original ProE file's decal
"Janes" <dja  2008-03-24 16:55:41 
Re: Product View Express - Cannot see original ProE file's
markryanso@[EMAIL PROTECT  2008-03-27 03:03:01 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
localhost-V2008-12-19 Thu Jan 8 16:53:10 PST 2009.