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Computer Aided Design - CAD > Parametric Technology's Pro/Engineer > Re: How do you ...
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Re: How do you copy geometry?

by mdR <mrafn@[EMAIL PROTECTED] > Feb 6, 2008 at 05:35 AM

On Jan 24, 4:30 pm, graminator <graha...@[EMAIL PROTECTED]
> wrote:
> When you have an assembly and you need to keep a relation****p between
> parts (say for example you have a molded enclosure with screw bosses)
> how do you keep your parts parametric? Do you:
>
> 1. Use Copy Geometry from a master part in your assembly;
> 2. Use External Copy Geom and publish from a part that is not in your
> assembly;
> 3. Use copy and paste from a master part in your assembly;
> 4. Use >Edit >Component Operations >Merge  and merge an entire master
> part into your child part.
>
> Why do you prefer your particular method?

fwiw...

For basic geometry that is to be shared globally across many
components, we'll use skeletons contained in a top level assembly.
Geometry such as point, plane, axis, and maybe some general surface
stuff, like envelopes surfaces.  These are shared using ExtCopyGeom.
At the component level, we create a "master" one piece model, place
this in it's own assembly.  This master model will use ExtCopyGeom on
the toplevel skeleton.  Then stuff individual sub-components needed
for this component model into the same component assembly.  These sub-
components use ExtCopyGeom from the master model (only geom needed to
create) .  Some other sub-assemblies may be needed, etc. etc.  The
point being, there are no isolated components.  When you open the top
level assembly, ~all components are opened and all updates are
propagated through entirely.  Drawings use Simplified Reps a lot due
to so many of the same components stuffed into the assemblies.

We use a lot of weldments in our operation.  Weldments require a
unique method for modeling and after several years we have, what I
believe, nailed down successful methods.  The above has worked pretty
flawless for us.  Duplication can get a little problematic though.
Have to really think ahead before hand on what components may be re-
used.

imo, ~don't use Merge... this can be a real pain in the future.  We
avoid them like the plague.
we use some inheritance--works good with castings.
use CopyGeom sparingly--only in short assemblies where sub-components
can be "hard-wired" and will not be used without the parent assembly.


-mark
 




 10 Posts in Topic:
How do you copy geometry?
graminator <grahamew@[  2008-01-24 14:30:05 
Re: How do you copy geometry?
"Janes" <dja  2008-01-24 16:25:26 
Re: How do you copy geometry?
graminator <grahamew@[  2008-01-28 06:54:31 
Re: How do you copy geometry?
zxys <paul@[EMAIL PROT  2008-01-28 11:59:39 
Re: How do you copy geometry?
ChrisG <christopher.go  2008-02-05 11:53:34 
Re: How do you copy geometry?
mdR <mrafn@[EMAIL PROT  2008-02-06 05:35:55 
Re: How do you copy geometry?
"Janes" <dja  2008-02-06 16:34:22 
Re: How do you copy geometry?
mdR <mrafn@[EMAIL PROT  2008-02-11 05:47:24 
Re: How do you copy geometry?
graminator <grahamew@[  2008-02-11 07:44:21 
Re: How do you copy geometry?
graminator <grahamew@[  2008-02-11 07:58:51 

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tan12V112 Mon Dec 1 22:38:31 CST 2008.