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Re: ProE on Windows XP 64 Professional

by "Ben & Mickie Loosli" <looslib@[EMAIL PROTECTED] > Feb 1, 2008 at 06:12 PM

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We run 64bit Pro/E on a workstation and a server, 2 quadcore =
processsors, for those who need the extra memory. It does handle our =
largest models for those situations where needed. We design aircraft =
mods, so our files do tend to be quite large.
  "Janes" <djanes@[EMAIL PROTECTED]
> wrote in message =
news:v5Ooj.20877$ov5.3216@[EMAIL PROTECTED]
    "Bertil Rogmark" <bertil@[EMAIL PROTECTED]
> wrote in message =
news:%mLoj.3396$R_4.2427@[EMAIL PROTECTED]
    Is it worthwile to go this way?

    Bertil=20


  I don't think so for the following reasons:
    a.. PTC has only ever had two or three implementation of Pro/e for =
64 bit machines and those were HP-UX, Sun Solaris and XP Pro running on =
a limited number of Xeon machines, so if you don't have one of these =
choice workstations, you're probably SOL;=20
    b.. Pro/e is not a multi threaded app and seems incapable of taking =
advantage of multi-processor environments. It does benefit from the =
extended memory addressing of 64 bit, but that seems to be about it for =
advantages. So, you really need to be crunched for memory to take real =
advantage of 64 bit hardware/software combos;=20
    c.. 64 bit seems to suffer, speed wise, by the additional overhead =
and is not inherently faster than 32 bit processing (and runs 32 bit =
apps typically slower than a 32 bit machine), except for those tasks =
that can be done no other way;=20
    d.. 64 bit processing on Windows platforms is still in its infancy =
so the driver situation, the number of standard apps ****ted to 64 bit =
and connectivity issues still plague the 64 bit world and it lags in its =
adoption ~ another reason to recommend against it.
  David Janes
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<DIV><FONT face=3DArial size=3D2>We run 64bit Pro/E on a workstation and =
a server, 2=20
quadcore processsors, for those who need the extra memory. It does =
handle our=20
largest models for those situations where needed. We design aircraft =
mods, so=20
our files do tend to be quite large.</FONT></DIV>
<BLOCKQUOTE dir=3Dltr=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV>"Janes" &lt;<A =
href=3D"mailto:djanes@[EMAIL PROTECTED]
">djanes@[EMAIL PROTECTED]
>&gt; wrote=20
  in message <A=20
  =
href=3D"news:v5Ooj.20877$ov5.3216@[EMAIL PROTECTED]
">news:v5Ooj.20877$ov5.3216=
@[EMAIL PROTECTED]
>...</DIV>
  <BLOCKQUOTE=20
  style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV>"Bertil Rogmark" &lt;<A=20
    href=3D"mailto:bertil@[EMAIL PROTECTED]
">bertil@[EMAIL PROTECTED]
>&gt; wrote =
in message=20
    <A=20
    =
href=3D"news:%mLoj.3396$R_4.2427@[EMAIL PROTECTED]
">news:%mLoj.3396$R_4.242=
7@[EMAIL PROTECTED]
>...</DIV>Is=20
    it worthwile to go this way?<BR><BR>Bertil <BR><BR></BLOCKQUOTE>
  <DIV>I don't think so for the following reasons:</DIV>
  <UL>
    <LI>PTC has only ever&nbsp;had two or three&nbsp;implementation of =
Pro/e for=20
    64 bit machines and those were HP-UX, Sun Solaris and XP Pro running =
on a=20
    limited number of Xeon machines, so&nbsp;if you don't have one of =
these=20
    choice workstations, you're probably SOL;=20
    <LI>Pro/e is not a multi threaded app and seems incapable of taking=20
    advantage of multi-processor environments. It does benefit from the =
extended=20
    memory addressing of 64 bit, but that seems to be about it for =
advantages.=20
    So, you really need to be crunched for memory to take real advantage =
of 64=20
    bit hardware/software combos;=20
    <LI>64 bit seems to suffer, speed wise, by the additional overhead =
and is=20
    not inherently faster than 32 bit processing (and runs 32 bit apps =
typically=20
    slower than a 32 bit machine), except for those tasks that can be =
done no=20
    other way;=20
    <LI>64 bit processing on Windows platforms is still in its infancy =
so the=20
    driver situation, the number of standard apps ****ted to 64 bit and=20
    connectivity issues still plague the 64 bit world and it lags in its =

    adoption ~ another reason to recommend against it.</LI></UL>
  <DIV>David Janes</DIV></BLOCKQUOTE></BODY></HTML>

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 15 Posts in Topic:
ProE on Windows XP 64 Professional
"Bertil Rogmark"  2008-02-01 20:34:03 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-01 15:39:17 
Re: ProE on Windows XP 64 Professional
"Ben & Mickie Lo  2008-02-01 18:12:46 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-01 17:10:17 
Re: ProE on Windows XP 64 Professional
"Bertil Rogmark"  2008-02-02 06:33:37 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-02 06:49:03 
Re: ProE on Windows XP 64 Professional
CADaholic <CADaholic@[  2008-02-03 02:33:45 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-03 09:07:05 
Re: ProE on Windows XP 64 Professional
dgp@[EMAIL PROTECTED]   2008-02-04 05:53:30 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-04 17:14:10 
Re: ProE on Windows XP 64 Professional
graminator <grahamew@[  2008-02-04 10:56:56 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-04 17:34:42 
Re: ProE on Windows XP 64 Professional
David Geesaman <dgeesa  2008-02-04 20:50:55 
Re: ProE on Windows XP 64 Professional
"Janes" <dja  2008-02-04 18:57:24 
Re: ProE on Windows XP 64 Professional
krullmi <krullmi@[EMAI  2008-02-21 04:52:44 

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