Riad KACED wrote:
> Ahmad,
>
> I'm not really sure about it but my attempt is :
> A symbol is graphical interface to a design data.
> The symbol is generally a black box (even it has other shapes ...)
> that holds a given data and offers a set of pi/properties to interface
> with the external world.
> The design data could be :
> 1. A spice model for example. The "nmos" symbol from your CDS
> analogLib can call a BSIM3 model, a CDL model and stuff ...
> 2. A piece of design or sub-design you pack into a box to make it
> easier to include in a hierarchy. The sub-design itself could be made
> by other symbils/primitives, ASCII file, like a verilog/VHDL/DSPF ....
> etc.
>
> Wow, It's not an easy question actually, Hope I was not rubbish in my
> explanation ;-)
>
> Well I would say that a symbol for a design data is what the body is
> for a car. I know... I'm not good in poesy either ...
> Hope other folks will help, I'm afraid y're going any further with my
> explanation ...
>
> God luck anyway !
>
> Riad.
You misunderstood him. He was asking for the do***entation:
SKILL Language User Guide, Chapter 4 "Data Structures"
Regards,
Marc


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