On 9 Jun, 23:14, The Pretzel <nghot...@[EMAIL PROTECTED]
> wrote:
> strawberry wrote:
> > I'd like to model a surface similar to one found at
>
> >http://www.albertsommer.de/cms/images/stories/tecu/tecu_classic1.jpg.
>
> > I suspect that there's a way using space warps that would save me
> > having to model and then modify each flat individually (by eye!).
>
> > Bit of a novice to warps so any help greatly appreciated.
>
> > Thanks in advance.
>
> There are a few ways.
>
> You can extrude the form.
> You can use a Object warp, (not a space warp, there's a a big
> difference.) to do it too.
>
> In Max,
>
> Create a poly line shape of a rectangle from the 2d shape tab. This will
> be the form's profile. Next, Create a poly line in the shape of the bend
> you would like.
>
> Next, go to the the 3d tab and select "compound objects" or is it
> "shape"? and hit "extrude" object. The roll out will ask you in BUTTON
> form to pick a line and a shape, the ones you just created. LOOK Closely
> at the multi-sub object listing in the stack at your right-top: You can
> adjust things and tweak them to your liking. Next, after the adjustment
> is made, convert it to a multi-poly or polygon object to tweak it
further.
> I may have some of the tab names slightly off. I'm on my Mac right now
> and do not have access to Max at this time.
>
> I hope it helps. KEEP WORKING WITH IT! ...and don't get discouraged.
> Peace.
Hi,
Thanks for the reply.
I multiposted (I know, I know) this thread over at
http://www.maxforums.org/thread.aspx?tid=513818
In response to an answer provided there, I developed the brief a bit
further and picked up some really useful ideas.
Although it's gone a bit quiet now, because that thread is more
developed I vote we kill this one and continue any conversation over
there.
Thanks again for your help.


|