by "White Mouse" <more@[EMAIL PROTECTED]
>
Jan 21, 2008 at 12:00 AM
Hi Peter
We are going to mount the camera on a spline line to
have full control of speed and positon.
Have your model and objects that you want to fly a
round in 3DS Max then...
1 Go to the 'Create pannel' (the arrow)
and 'Shapes' (the Circle, square and triangle) on
the Click down list make shore you are in 'Splines'
2 Check 'Start New Shape' Find 'Line' and click on it.
3 Go to your 'Top view' window and click once, where
you want the camera to start. Then click again hold
and drag a cerved line for your second key positon.
4 we are half way there
5 Make as few points as posible until you have
coverd your seen.
6 You may link the last point to the first point to make a
curcuit which will repeat.
7 You can now edit your camera path in the Modify
panel/ Selection / Vertex (the four red dots)
Now we can add the camera.
8 Go back to the 'Create pannel' click 'Camera'
and Object Type chose Free then place the camera in
the Left or 'Front view' click no need to put it on the path.
9 Now the fun bit. With the Camera selected go to
'Motion' panel (the wheel) Parameters / Assign
Controller / see the object's tree :
Transrm: Position/Rotation/Scale
+ Position : Position XYZ <--- Click here
+ Rotation : Euler XYZ
Having clicked on 'Position XYZ'
See the box above with the ? Question mark in it?
Click on that.
10 A list of Controllers pops up. Select 'Path Constraint' press OK
11 Look at the bottm of the pannel for
'Path Parameters'. Now click on 'Add Path' then
click on your camera path and see the camera jump to it.
12 Chose one of the view windows Left, Right or
Front. Right Click in the top left-hand of that window and choose 'Views'/
Camera01.
Now look in the Top View and see if the camera is facing the right way.
Move
the time -line.
13 Look in the 'Path Parameters'/ Path Options
Check 'Follow' if that don't woork choose a diffrent Axis X,Y, or Z mine
works with 'Y'
14 now run the time-line.
15 You can ex****t the path as an object and use it
and it will not render, but it can control a camera.
John Shelton
"Peter Ashford" <peter.m.ashford@[EMAIL PROTECTED]
> wrote in message
news:18287083-3fee-4685-b08c-3a9885b73639@[EMAIL PROTECTED]
> Hi There
>
> I want to render a fly through of some geometry in 3ds and ex****t the
> camera locations to file (one line per frame rendered). Does anyone
> know how this might be achieved?
>
> Thanks!
>
> Peter.
>