> Why are your projects becoming bigger and bigger? Just curious. Is it due
> to the polyo**** of the models you are using or is it due to using
texture
> maps instead of procedural textures?
As you have probably already read - I am a beginner, so I donīt know if I
use texture maps or procedural textures... What is the difference? And how
do I choose which to use?
I guess my polycount is pretty high by now - as I build many rather large
buildings in the same project (houses etc...). What I do now is: I hide
the
buildings that are finished - while I build new buildings. In that way
itīs
not too slow while I am working - but when I "unhide all" it gets very
slow.
> There are lots of ways to optimize things so as to not bog down your
> system resources.
How?
> My guess also would be that you need more RAM, especially since you're
> running Vista (hear it's a bit of a memory hog).
Yes I thought so - I think Iīll buy some more RAM soon. But what about the
graphics card? Will it speed things up if I buy a better one?
John :o)