> There are 2 camps with regard to architecturals. One camp believes
> that everything should be done with primitives, and the other believes
> that AECs are just too good not to use (me). Both approaches are
> right, and each works. Luckily, in 3ds there is always more than one
> way to do something.
>
> To describe how to use AECs in 3ds Max, and in response to your post,
> I put up a short tutorial at:
http://blog.atcp.us/2007/06/11/dont-boolean/
> describing how.
>
> AECs aren't always appropriate, but they can be extremely useful in
> lots of situations in non-standard ways to help with building rapidly.
> In cases where the windows, doors, stairs, etc. are obscure and
> organic, they would naturally have to be drawn with booleans and
> primitives. If you need standard objects, then the tutorial will help.
>
> I know you've moved on, but I've been on the road (in a hotel right
> now), so it took me a while to write it. Just consider AECs another
> tool in your box. Good luck!
>
> Bogus Exception
Wow - I am amazed by your kindness inhere. Your tips are very helpful -
thank you very much.
I can see that I need to learn how to use AEC objects - and I will start
right away with the great tutorial you linked to.
Again - thanks a lot!
John :o)


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