"fahrenheit" <fahrenheit_455@[EMAIL PROTECTED]
> wrote in message
news:44882e19$0$25451$9b622d9e@[EMAIL PROTECTED]
>
> <Mike.Spertus@[EMAIL PROTECTED]
> schrieb im Newsbeitrag
> news:1146951746.230666.150620@[EMAIL PROTECTED]
>> I am trying to apply textures to a surface but the textures always come
>> out at wildly wrong magnifications. Basically, I'd like to be able to
>> apply a rectangular texture to a rectangular surface of the same shape
>> and see the entire texture (instead of a magnified piece of it). How do
>> I do this?
>>
>> Thanks in advance,
>>
>> Mike
>>
> I hope I got you right: If you want to assign a texture to a single
> surface
> (and not to the
> whole object) just use the "extract surface" command and assign the
> texture
> to it.
> Otherwise the texture is stretched over the whole thing loking quite
> strange. If you want
> to assign a "skin" (like itīs done in videogames) you have to use a
> texturing tool which
> unwraps the 3d surfaces to a 2-dimensional map. Hope that helps.
>
>
>
best way is to ex****t the model as an .OBJ file, the use UVMapper (or
similar) to layout the surface mapping nealty, that allows better
placement,
then re-im****t obj.
Alas rhino isn't a true renderer per se, so doesn't havetexturing tools
like Lightwave, MAX etc
:)


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